HELLO! I'm an Irish game developer. If you are reading this it probably means I WOULD LIKE YOU TO GIVE ME A JOB!
A spooky and silly 2D fighting with a Saturday-morning cartoon style! I've been working solo on this pet project of mine since July 2021, hoping for a demo release in October 2022.
CLEVER THINGS I AM PROUD OF:
custom 2D physics engine that is both deterministic and rewindable
sophisticated rapid save/load/rewind system for use in planned rollback netcode that uses bit shifting for performance optimisation
sorting algorithm that looks for special attack inputs from the dpad/stick (quarter circle motions, Z motions, hold-back-then-forward, etc.)
shader for remapping colours on character textures
custom dev tool for editing an animation's hitboxes, frame by frame
A platformer where the aim is to paint as much as you can! Paint-Paint is a browser game I made in 72 hours for a game jam with my artist friend Tania.
CLEVER THINGS I AM PROUD OF:
- a hidden "paint goes here" tileset to declare which surfaces paint could fall onto
- I learned a game engine in one weekend
- I managed to start and finish a project in one weekend without any serious compromises being made to the scope or polish
SODA SAGA
A turn-based RPG where you use your soft drink powers to battle off herds of thirsty classmates and teachers! This was made for a game jam in 2020, and was mostly a colossal failure... HOWEVER! I did learn the importance of scope and pacing, and from then on, I made sure to schedule and plan every last bit of my work.
CLEVER THINGS I AM PROUD OF:
- turn-based RPG engine that allowed for dialogue, different moves, varying turn speeds, cinematic special moves
- funny concept and character designs :-)